Animation Mania

Arashi annihilates a kittri
Arashi annihilates a kittri

This weekend is entirely focused on completing all of Arashi’s animations, which includes finally completing her attack combos.  I hand draw every frame, scan it in, fix the lines (either keeping most of the original drawing or redrawing them with a pen tool), and then shrink it down to the appropriate size.  It’s a lot of work, and this is literally the first 6 months I’ve ever animated anything in my life, but I’m really happy with the results – especially with the recent batch.  Finally got the chance to show the game in progress to someone other than myself (and you, my readers, vicariously through screenshots), which as a non-RPG fan was a great source of insight on how controls “should” work but for the most part it seemed like I was well on the right track to making something special from his input.

One thing you, my readers, may not know is that I do literally everything for this game.  I even write the music – in fact, I think music may be my favorite skill in game development.  I know I’m not the most professional or orthodox composer, mainly because I only truly began understanding the concept of mastering in the last few months.

But that’s what I love about this game; it’s forced me to finally use skills, like mastering, animation, and UI programming, that I had been dreading for a decade.  I know it’s still a few months off before the real effort behind this game can be appreciated through videos and gameplay demos/playtests, but it’s going to be worth the wait.

About Astrael

A long-time independent game developer that was lucky(?) enough to have grown up with the gaming industry. I am a programmer, a game designer, a concept and pixel artist, a music composer, and a novelist. This has been my dream for as long as I can remember, and I am determined to take advantage of every talent I hope I have to make it happen!