Well, the deadling for entering the IGF is tomorrow at 11:59pm Pacific Time. I am pretty much unable to enter since the first full playable level, the Kasumi Forest, isn’t fully playable, and entry rules state that the game should have one complete level. Granted I could slap together some shoddy level design and a super kittri for a boss and call it done, but I don’t want to do Shadowdawn Genesis that kind of disservice.
Don’t worry though, I won’t let that slow me down. I may not be able to go for the IGF prize and any free media attention that goes with it, but there are other things that could work out in the long run, so as long as I put every effort into making this game the best RPG I can. And with the momentum I’ve gained trying to make this deadline, well let’s just say I can’t help but be excited. Playing the game so far on the Xbox 360 is itself undescribably amazing, especially since my development PC is no match for it.
I can safely say I’m done drawing trees, but the world needs more details like smaller leafy plants and sticks, that sort of things. I’ll be spending the rest of my morning working on that while working on the first level. Originally this game was going to be nowhere as deep as it turned out… Arashi was just a solo fighter going through a series of 8 straightforward levels and no real exploration for those who want to expand the story.
Getting through the first level is going to be the hardest, and the first city will be pretty close to that. But after the first two levels are done, the rest will go by much faster, since I won’t have to generate nearly as many graphics.