Everytime…

Coming together
Coming together

Sorry for the lack of updates this weekend.  Honestly kind of disappointed in myself … I get 4 days off and I spent half of it doing nothing.  But today I think I made up for it.

I know it’s hard to tell by these screenshots, but since the last update, I’ve added shadows, collision detection, enemies (including basic AI which includes a variable for decision making time and a list of possible actions customized per enemy), and map objects like the tree stump.

I also changed the health meter so it’s more readable, I was going to go a bit larger but I think it’s right on at the moment.  I don’t know about the color yet, but I always preferred green for healthy and red for not (this screenshot doesn’t show that the bar drops with Arashi’s hit points, but it’s in there).

Basically, all the fundamental elements of the game are in place, now it’s time to see if I can make a fully functional map and fix oversights and add new code as I need it.  There’s still a lot to do on the player side… I still haven’t added the special combat and movement functions yet, but it’ll come with time. 🙂

About Astrael

A long-time independent game developer that was lucky(?) enough to have grown up with the gaming industry. I am a programmer, a game designer, a concept and pixel artist, a music composer, and a novelist. This has been my dream for as long as I can remember, and I am determined to take advantage of every talent I hope I have to make it happen!