Not a huge update today, but one thing that took most of the day was my decision to increase Arashi’s sprite size (seen on the far right). She’s much larger than when I started! With it came a lot of collision and interaction adjustments, along with redoing some animation, but I believe it is for the best. Since details shrink on standard-definition TVs, it’s only going to be for the best that the character the player is controlling is more visible, and for those playing in HD, well, it lets me really take advantage of the HD. I’ll have to redraw some awkward-looking interaction animations, but it’ll come with time. At least the map graphics are independent of the character sprites so I didn’t have to redo everything.
I’m going to attempt to sit down and draw the character profiles for the website. It’s long been neglected despite being one of the main reasons I bought a new monitor to work on graphics with. Plus, if there’s any one thing my ongoing RPG poll to the right has shown, the main characters definitely help get a big picture of what the game is about 🙂 Arashi may be the main character, but aside from Ket there’s plenty of people she has to contend with, no matter how much of a lone wolf she may want to be.
Very nice. I’d say three thumbs up, but I’m not really into the chopping peoples hands off thing. It’s gross.
You never know, there could be some mutant third thumb out there, though if it’s not an opposable thumb wouldn’t that make it just a finger?
Thanks though, I really struggled with this particular decision, just makes my work that much harder (smaller sprites means I can make more mistakes with animation). But anything to add value to the end result, I’ll do if I can 🙂