A bit media heavy update, so bear with me:
Since pictures say pretty much everything, this is the progress I’ve made on programming the inventory menu (I didn’t take a screenshot of equipping it, because I forgot that I gave the ring a +200 hitpoint bonus which ruins my storytelling since the ring isn’t ACTUALLY as worthless as it sounds). Individual items can appear on the map, and not only be dropped by enemies by defeating them, but Arashi can drop the items she doesn’t want as well, or just can’t carry at the moment. The status and inventory menus fully work, from equipping into empty slots to replacing gear (and showing stat comparisons by doing so), sorting the backpack by item type, along with dropping items and giving unique descriptions for people really interested in what they’ve found. I still have some graphics to make and a bit of polishing on the actual layout for the statistics especially, but functionality-wise it’s all done. And I’m sick of looking at it for now! So until the game is much further along, I probably won’t be revisiting these menus other than testing gameplay.