Time Distortions
This weekend, I added yet another element to the engine, which is more a special effect than anything: time distortions. This is a fancy term […]
This weekend, I added yet another element to the engine, which is more a special effect than anything: time distortions. This is a fancy term […]
The month of April seems to have come and gone so quickly, and it doesn’t feel like I’ve gotten a terrible amount of work done. That’s not […]
So after a full week of HLSL and RenderTarget2D mastery, I have got my water effect to look just about where I want it to. […]
Several months ago I discussed my issues with the water engine and how I wanted it to look, but failed completely. I decided this week it […]
Quietly working on the game’s UI and menus, there’s been a lot of polish and redesigns done in the game’s HUD and the actual menu […]
Meet Laura, one of the very first characters I ever created for this Shadowdawn and Euterra setting… far too long ago to admit 🙂 I’ll […]