Laser-shooting Kittris
I have an enormous amount of artwork for Shadowdawn to generate very soon. One of the things I’m gearing up for is increasing the base sprite-size […]
I have an enormous amount of artwork for Shadowdawn to generate very soon. One of the things I’m gearing up for is increasing the base sprite-size […]
The new NPCs are working quite nicely. Yet another milestone in my engine optimization down, and much happier with the AI behavior as well (there was […]
The teaser page has been updated with a bit more lively interface. I hope you like it, and especially the rearrangement of the main theme Forever […]
This has been a tough week for me so far, graphics literally make me drowsy. It’s like a mental block or something, when I start […]
Just a simple media update today since I wasn’t working on the game itself, but I started seriously working on the base map tile graphics. But mostly […]
Phew. Although I will be tuning the art assets and hopefully commissioning a few artists (obviously since I’m still using a LOT of placeholder art just to […]