Progress for the sake of it

Working on artwork and music is a double-edged sword.  Unlike programming which is rather binary in accomplishment (it works/it doesn’t work), art and music is a […]

The Soundtrack

I know this is probably the part of the game most people dropping by here will care the least about, but the hardcore fandom of RPGs […]

Animation final draft

Arashi’s design has been undergoing many minute changes both in this project, Shadowdawn Genesis, and the future project Shadowdawn.  I was waiting until I was […]

Damage Types

Today was mostly a polish and debugging day, so nothing major to report (yet).  However the newest addition to the engine is damage types, which […]