Revisiting the Graphics Engine
Several months ago I discussed my issues with the water engine and how I wanted it to look, but failed completely. I decided this week it […]
Several months ago I discussed my issues with the water engine and how I wanted it to look, but failed completely. I decided this week it […]
Quietly working on the game’s UI and menus, there’s been a lot of polish and redesigns done in the game’s HUD and the actual menu […]
Meet Laura, one of the very first characters I ever created for this Shadowdawn and Euterra setting… far too long ago to admit 🙂 I’ll […]
It’s been 6 months since the Phase I website was launched, and even then so much has changed. Shadowdawn Genesis has since obviously undergone its own […]
At this time last year, I didn’t even have an Xbox 360, all the artwork and animation I had in place was temporary and I […]
I’m halfway through writing the main gameplay script of Shadowdawn Genesis at this point. The current page count is at 170 mostly including optional dialog between the […]