Delicate Balance

My plan is to first finish the menus (though the production artwork for the characters, like the main menu graphics for Arashi, Ket, and Shion, […]

When Will Menus be Done?

Shadowdawn Genesis‘s engine has been a constant reminder how complex a full RPG really is.  AI tends to complicate things, especially when the player’s party […]

Time Distortions

This weekend, I added yet another element to the engine, which is more a special effect than anything: time distortions.  This is a fancy term […]

Updated Production Art

The month of April seems to have come and gone so quickly, and it doesn’t feel like I’ve gotten a terrible amount of work done.  That’s not […]