Laser-shooting Kittris

I have an enormous amount of artwork for Shadowdawn to generate very soon.  One of the things I’m gearing up for is increasing the base sprite-size […]

Revisiting Enemies

The teaser page has been updated with a bit more lively interface.  I hope you like it, and especially the rearrangement of the main theme Forever […]

Level Editor

Just a simple media update today since I wasn’t working on the game itself, but I started seriously working on the base map tile graphics.  But mostly […]

Sea of Enlightenment

Phew.  Although I will be tuning the art assets and hopefully commissioning a few artists (obviously since I’m still using a LOT of placeholder art just to […]